package collisions 
{
	import flash.geom.Point;
	
	/**
	 * ...
	 * @author Gareth Williams
	 */
	public class Body extends Point 
	{
		public var collisionGroup:uint = Constants.NO_GROUP;
		public var radius:Number;
		public function Body(x:Number = 0, y:Number = 0) 
		{
			super(x, y);
		}
		public function processCollisionWith(collider:Body):void
		{
			//subclasses may ignore this...
		}
	}
}